Godot 陣列 與 使用 for 迴圈 取得 Key 與 Value
使用陣列並取得 key 與 value
var items_list := {
"shield": 10,
"torch": 30,
"shrimp": 42,
"ring": 20,
"potion": 20,
"gem": 50,
}
func _ready() -> void:
# 取得 key 與 value
for item_name in items_list:
print(item_name," = ",items_list[item_name])
印出結果
shield = 10
torch = 30
shrimp = 42
ring = 20
potion = 20
gem = 50
var items_list := {
"shield": 10,
"torch": 30,
"shrimp": 42,
"ring": 20,
"potion": 20,
"gem": 50,
}
func _ready() -> void:
# 取得 key 與 value
for item_name in items_list:
print(item_name," = ",items_list[item_name])
shield = 10
torch = 30
shrimp = 42
ring = 20
potion = 20
gem = 50
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